#pragma once

#include "CoreMinimal.h"
#include "LRG_ViewerComponent.h"
#include "LRG_PlayerControllerComponent.generated.h"


UCLASS(Blueprintable, ClassGroup=(LineReplicationGraph), meta=(BlueprintSpawnableComponent))
class LINEREPLICATIONGRAPH_API ULRG_PlayerControllerComponent : public ULRG_ViewerComponent
{
	GENERATED_BODY()

protected:
	virtual void BeginPlay() override;
};